On Game Assets
If you happen to be a character modeller or animator in the video game industry, and you find yourself wondering to what extent certain parts of the female anatomy should be affected by the game's physics engine, I would like to present to you the following handy chart:
How it looks | My reaction |
---|---|
The breasts are entirely static | I do not notice |
The movement of the breasts has been meticulously crafted to reflect real-life physics in every conceivable way | I do not notice |
The breasts move slightly unrealistically | My immersion will break every 5 minutes as I wonder who in the hell thought that swinging these mammaries around like big old rubber balls was supposed to look appealing and how on earth it got past an entire team of people who can't possibly be that goddamn blind to make it to release |
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